File comment: Blueprint for the house.
		
			
				
 
				how_village_A0.cfg [105.81 KiB]
			
			Downloaded 1022 times
		
		
	This blueprint will generate a 3x3 small medieval house. In a village generation scenario you would call the randm blueprint only once and for every "wand schwing" you would get a different house. Interior is generated. There is an example of a 3x3 house also whereas the basic wall is 5 blocks wide thus making this house 15x15 blocks which is quite spacey (no interior).
			
File comment: A small village
		
			
			small_house_003.jpg [ 199.01 KiB | Viewed 11354 times ]
		
		
	
			File comment: Fireplace
		
			
			small_house_002.jpg [ 183.49 KiB | Viewed 11354 times ]
		
		
	- The house has a variable exterior
   - wall on ground floor can be one or two windowed
   - A fireplace might be generated on the back wall (opposite to door)
   - On the upper level a combination of balconies/windows may appear.
   - two different entrace types.
- Variable interior for 
   - underground (should be rare), blacksmith, enchantement or brewery room or more often a empty room or nothing at all
   - ground level may hav a variable two seat with a table, decorations
   - upper level has a bed, two seats and chests/anvils/furnaces/crafting tables in a random fashion
- Various types of decoration
   - from the outside torches may be generated
   - different types of flowers under the windows
   - interior decorations like flowerpots, pictures
At the moment the houses are from cobblestone. The versions from logs, planks, stone_bricks will be made by me if time permits.
Have fun.