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Cheshire Cat Computing • View topic - A big wall Mk. A

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 Post subject: A big wall Mk. A
PostPosted: Sat Sep 19, 2015 8:52 am 
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Joined: Sun Sep 06, 2015 9:13 pm
Posts: 42
File comment: Big Wall Mk. A
how_wallbigA.cfg [30.72 KiB]
Downloaded 823 times

This is a big wall, straight segment. (On the picture you see three of those segments)
File comment: Big Wall Mk. A
how_wallbigA.jpg
how_wallbigA.jpg [ 240.16 KiB | Viewed 12378 times ]

This is the shortened version.
File comment: The shortened version.
how_wallbigA.cfg [7.79 KiB]
Downloaded 799 times


Last edited by howlington on Tue Sep 22, 2015 6:51 am, edited 1 time in total.

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 Post subject: Re: A big wall Mk. A
PostPosted: Sun Sep 20, 2015 2:14 am 
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File comment: Corner segment
how_wallbigAL.cfg [27.04 KiB]
Downloaded 836 times

The fitting corner segment for the straight segment.
File comment: Corner segment
how_wallbigAL.jpg
how_wallbigAL.jpg [ 150.61 KiB | Viewed 12373 times ]


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 Post subject: Re: A big wall Mk. A
PostPosted: Mon Sep 21, 2015 1:09 pm 
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Joined: Tue Jul 29, 2003 11:42 am
Posts: 3039
Location: Auckland, New Zealand
The really big wall just looks like the same segment repeated a dozen times.

It might make more sense for the blueprint to define only a single 4-block-wide wall, so that you can place multiple ones to get the width you want; an additional plan within the blueprint could just call this segment 10 times at +4 offset to define the huge long wall. This would result in a much shortened blueprint.

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Steve Shipway
UNIX Systems, ITSS, University of Auckland, NZ
Woe unto them that rise up early in the morning... -- Isaiah 5:11


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 Post subject: Re: A big wall Mk. A
PostPosted: Tue Sep 22, 2015 6:56 am 
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Yes. That was one repeated segment. I just thought: "Who the heck would want a short wall ... or anything else (short) for that matter." Ok the shortened version is appended.
A question, is there a way to somehow influence the initial "rotation" of a object I have copied ? Like, the plan should spawn the same way I have seen the object when
I was marking the first lower corner of the object ?


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 Post subject: Re: A big wall Mk. A
PostPosted: Tue Sep 22, 2015 12:06 pm 
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Location: Auckland, New Zealand
When you use copy, the area is always copied looking North (towards +z) with 0,0,0 as the minimum x,y,z in the volume. However, the recommended way to handle this is to simply make a wrapper plan that offsets and rotates where necessary. For example, the cottage plan was copied using the '/bp copy' but saved as the private plan '_cottage', which is then called by the public 'cottage' plan which rotates and translates so that you are looking at the front door.

The reason for this is that otherwise there are simply too many variables to know what the user wants the default origin and rotation to be, so it is left for you to specify yourself using a wrapper plan.

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Steve Shipway
UNIX Systems, ITSS, University of Auckland, NZ
Woe unto them that rise up early in the morning... -- Isaiah 5:11


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 Post subject: Re: A big wall Mk. A
PostPosted: Sun Sep 27, 2015 3:29 am 
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facing south towards positive z - thanks, that made a lot of things easier now when creating blueprints I know how they will spawn.


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