Support for Ruins mod templates
===============================

Link to the Ruins mod, templates, and discussion
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1282339-ruins-structure-spawning-system

Gillymoth's template library:
https://www.dropbox.com/sh/z5gknpyvs4tvkpn/AABsVz2SHPs0zt69uE8Mwue2a?dl=0


All the .tml files under this directory are from the Ruins mod, or Gillymoth's template library.  Obtain the latest set and versions from there.

Move the Ruins directory under the config/bp directory for them to become active.

The Builder's Helper mod will import these and convert them to BluePrint format, which can then be used separately.

When imported, a file bp/subdir/foo.tml will define a new public plan 'foo' in a blueprint file bp/subdir/foo.bp.  Subdirectory names are discarded from the plan name.  Component private plans will be named using the prefix _foo_

Most of the Template options are supported.

Things to note about conversion:
1. Blocks with chance and random choices may not generate parseable Blueprints, but will work.
2. Block options that involve testing other blocks above/below/beside are always placed. The test is not run.
3. Autogeneration will work, but the probability is hard to convert accurately.
4. The tests for flatness and invalid ground blocks in autogeneration are not yet supported
5. Flattenning of the target location in autogeneration is not supported
6. The default pre-generated Chests and Spawners come from NBT files in the bp/nbt directory and can be configured there
7. The IInventory tag will only work with minecraft:* blocks, not custom.
8. The call for neighbouring templates is not yet supported
9. Command blocks are supported, but obviously not the /testruin command.  Any templates which use this method to spawn additional templates will not work.

