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PostPosted: Sun Sep 27, 2015 10:30 pm 
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First thanks for 2.6 I have used the IFBLOCK with multiple blocks for the mineshaft template and it helped to reduce the complexity a bit. As to the error. When I put decorations on the wall on position x,y,z and copy it from the world the resulting plan places the decorations at x,y+1,z (one higher than the original).


Last edited by howlington on Thu Oct 01, 2015 11:21 am, edited 1 time in total.

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PostPosted: Mon Sep 28, 2015 11:57 am 
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I'll investigate this. Is the error that BLOCK is placing them too high, or that /copy is copying them too high?

There is a compatibility issue with the way that frames/paintings ar handled in 1.7 vs 1.8. Which version of Minecraft are you using (I am guessing 1.8 since you're using bh2.6 )

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Steve Shipway
UNIX Systems, ITSS, University of Auckland, NZ
Woe unto them that rise up early in the morning... -- Isaiah 5:11


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PostPosted: Mon Sep 28, 2015 9:22 pm 
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Hi,

when I place the resulting plan with wand to the world the paintings are put one higher than originally, yes the version is 1.8

thanks,


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PostPosted: Sat Oct 03, 2015 4:31 pm 
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Problem replicated, and fixed.

Solution tested and working in v2.7beta1 for minecraft 1.8 (still need to port to 1.7 branch)

Also fixed the problem of armour stands in 1.8 not rotating correctly.

2.7 will be released 'soon' -- IE once I've ported the changes to the 1.7.10 branch and packkaged it all up.

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Steve Shipway
UNIX Systems, ITSS, University of Auckland, NZ
Woe unto them that rise up early in the morning... -- Isaiah 5:11


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PostPosted: Sat Oct 03, 2015 10:55 pm 
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You can get the 2.7beta1 from http://minecraft.curseforge.com/project ... ers-helper

Mostly fixed in MC 1.7.10, but there is some weird behavious with 4x4 paintings not appearsing correctly. Still trying to track that one down.

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Steve Shipway
UNIX Systems, ITSS, University of Auckland, NZ
Woe unto them that rise up early in the morning... -- Isaiah 5:11


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PostPosted: Sun Oct 11, 2015 8:42 pm 
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Hi,

I do use the 2.7 with MC 1.8 now and the banners like in the example are still placed one higher.
Graham and Wanderer are 2 block tall and in this example should be placed 1 lower so instead
of 5,2,-1 it should be 5,1,-1 I use the JohnSmithLegacy texture pack. When the structure was
created in the world it was ok, but after copy and paste the Graham and Wanderer are misplaced.
The bomb is placed correctly. If there is any additional information I can provide please do not
hesitate to ask.

Thanks & Regards

Code:
PUBLIC PLAN tmp Copied from world
  BLOCK minecraft:stonebrick 1,0,0
  BLOCK minecraft:stonebrick 1,1,0
  BLOCK minecraft:stonebrick 3,0,0
  BLOCK minecraft:stonebrick 3,1,0
  BLOCK minecraft:stonebrick 3,2,0
  BLOCK minecraft:stonebrick 5,0,0
  BLOCK minecraft:stonebrick 5,1,0
  BLOCK minecraft:stonebrick 5,2,0
  MOB  5,2,-1 {Facing:2b,Invulnerable:0b,OnGround:0b,Rotation:[0:180.0f,1:0.0f,],Motive:"Graham",Fire:0s,id:"Painting",}
  MOB  3,2,-1 {Facing:2b,Invulnerable:0b,OnGround:0b,Rotation:[0:180.0f,1:0.0f,],Motive:"Wanderer",Fire:0s,id:"Painting",}
  MOB  1,1,-1 {Facing:2b,Invulnerable:0b,OnGround:0b,Rotation:[0:180.0f,1:0.0f,],Motive:"Bomb",Fire:0s,id:"Painting",}
END


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PostPosted: Sun Oct 11, 2015 9:13 pm 
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Not sure, but it seems to affect only 2-block-high paintings? I'm not sure if this is caused by the TileY or Pos NBT parameters, but something weird is going on with the painting entities. I'll investigate this when I get the chance.

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Steve Shipway
UNIX Systems, ITSS, University of Auckland, NZ
Woe unto them that rise up early in the morning... -- Isaiah 5:11


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